Mar 07, 2008, 12:04 AM // 00:04
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#261
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Oh noes! I can't spam Rodgorts and MB now!
That means I might have to use my other 6 skills!
CURSE YOU ANET!
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Mar 07, 2008, 12:53 AM // 00:53
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#262
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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promise nuker was already better, with the nerf it is now the clear winner
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Mar 07, 2008, 03:33 AM // 03:33
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#263
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Sacratus Ignis
promise nuker was already better, with the nerf it is now the clear winner
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bahahaahahaahaaha
AP sucks compared to other elites.... sorry
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Mar 07, 2008, 05:38 AM // 05:38
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#264
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Wilds Pathfinder
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This update was pure madness on so many levels.
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.
If Anet was that damn worried about MB+RI, then they should have taken RI's recast up even further (10 seconds) and left Mind Blast alone instead of nerfing both skills.
Again, what made MB+RI overpowered was RI's recast. MB was never anything close to overpowered until the day RI was buffed through the roof. In fact, Anet even toyed around with buffing MB back before then (they buffed it then changed it back twice I think).
Why can't Anet make the simple connection here? There's nothing wrong with Mind Blast. It is what it is; that is to say it gives you great energy management which allows you to run a bunch of great utility. But after the RI buff, it did both that AND high damage as well by allowing you to spam the newly spammable RI. It was overpowered because it gave you great utility AND great damage.
The obscenely simple solution here was to nerf RI's recast and leave MB alone. 10 seconds for RI's recast was what I was anticipating. Anet went with 8 seconds, which is also good. But the additional nerf to MB on top of that is just mind boggling.
Last edited by Grammar; Mar 07, 2008 at 05:54 AM // 05:54..
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Mar 07, 2008, 06:00 AM // 06:00
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#265
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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PvE wise this balance is nothing upsetting. Immolate out for Fireball to match the new recharge times. Drop headpiece down to a minor.
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Mar 07, 2008, 06:55 AM // 06:55
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#266
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by blue.rellik
Oh noes! I can't spam Rodgorts and MB now!
That means I might have to use my other 6 skills!
CURSE YOU ANET!
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That.
And the fact MB-rodgorts builds were never meant to be spam-damage builds. They were built as support types, so the recharge on rodgorts really means nothing. Just means you get more time in between to use the rest of your bar :P
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Mar 07, 2008, 08:31 AM // 08:31
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#267
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Mind Blast still lets me keep Great Dwarf Weapon on all my physicals.
This nerf was nothing, especially if you're a good little ele and have dual 20/20 sets.
edit: tis the Ward vs Melee nerf that would've made me cry the most if I was even more of a clueless scrub than I am now...
I mean, oh noes! My precious ward has gone from a super unstrippable aegis with 75% upkeep to a super unstrippable aegis with 50% upkeep!
The horror!
The agony!
oh wait...
Last edited by Stormlord Alex; Mar 07, 2008 at 08:38 AM // 08:38..
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Mar 07, 2008, 08:38 AM // 08:38
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#268
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Forge Runner
Join Date: Dec 2007
Profession: E/
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it's less efficient now but i think i'll keep using it combined with other skills
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Mar 24, 2008, 11:09 PM // 23:09
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#269
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Hi. Mind blast is still cool. I'd sticky this but then no one reads stickies. They only read threads that are at the top but aren't stickied.
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Mar 24, 2008, 11:20 PM // 23:20
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#270
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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nice title ^^
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Mar 25, 2008, 04:10 AM // 04:10
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#271
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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was massume banned?
also i think they actually buffed the bar in PVE
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Mar 25, 2008, 04:35 AM // 04:35
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#272
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE
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Banned people have a line through their name I believe
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Mar 25, 2008, 04:38 AM // 04:38
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#273
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Banned
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Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE
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Massmune can make his title appear as anything.
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Mar 25, 2008, 01:07 PM // 13:07
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#274
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Emo Goth Italics
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Quote:
Originally Posted by Grammar
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.
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If don't you realise how strong the energy management on this skill alone is, I think you should quit playing.
It allowed things like Blinding Flash, to be spammed alongside with Mind Blast, constantly without running into major energy problems.
"Just fine" is long off wrong.
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Mar 31, 2008, 02:21 AM // 02:21
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#275
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Ascalonian Squire
Join Date: Feb 2008
Guild: dues hast
Profession: D/Mo
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i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept
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Mar 31, 2008, 04:13 AM // 04:13
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#276
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Quote:
Originally Posted by saleenman
i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept
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Similar but not the same.
[skill]glowing gaze[/skill]
Glowing gaze (nightfall) returns energy when it strikes a burning foe.
[skill]glowing ice[/skill]
Glowing ice (EOTN) returns energy when it strikes a water-hexed foe.
[skill]glowstone[/skill]
Glowstone (nightfall) returns energy when it strikes a weakened foe.
[skill]shock arrow[/skill]
Shock Arrow (factions) returns energy when it strikes an attacking foe.
None of these are as reliable or on-demand as MB, which is why MB is elite, but they can help if you can readily cause or predict the necessary condition.
Last edited by Vexed; Mar 31, 2008 at 04:16 AM // 04:16..
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Mar 31, 2008, 07:15 PM // 19:15
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#277
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Ascalonian Squire
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i think SF+gaze+ri is better anyways
and the best nuke is dual attune + echo+ri+glyph of lesser energy
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Mar 31, 2008, 07:19 PM // 19:19
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#278
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Emo Goth Italics
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Why would you use RI on an SF bar?
Besides, the main point of MB is to deal some damage while keeping energy huuuuuuuge. It allows your bar to have alot more flexibility.
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Mar 31, 2008, 08:21 PM // 20:21
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#279
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Arguing that other bars are better because they can do more damage is completely missing the point on why mind blast is good. Mind blast lets you run piles of utility. Other bars do not.
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Apr 01, 2008, 02:33 AM // 02:33
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#280
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by tyla salanari
Why would you use RI on an SF bar?
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because [skill]Auspicious Incantation[/skill][skill]Rodgort's Invocation[/skill] is good energy?
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